![]() ![]() ![]() The blog post also explains how the function can be used in native development environments. ![]() If any changes are made that require a new APK to be generated, such as Java changes or Android manifest changes, you will need to disable this option temporarily to allow it to be built and installed.” Oculus says the option can be found in Editor Preferences > General > Experimental, and also notes that “this option bypasses the normal Android APK build logic. Instead of requiring the APK be rebuilt to include newer compiled binaries, a change was made to the Oculus OS to allow libraries to load automatically from the application’s dataDir instead of from the installed package if a file by the name exists, when a special flag is set in the package settings and the application is debuggable. The first change allows developers to skip recompiling and repackaging their game after making code changes. Some of the improvements also apply to developers building applications in their own game engine using the native Oculus Mobile SDK. Oculus has introduced two changes with the goal of significantly speeding up the iteration process for developers building Quest applications with Unreal Engine 4. Oculus is (still) Covering Unreal Engine Royalties for $5M in Revenue Per-game Through 2025 ![]()
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